| 51 | }; |
| 52 | |
| 53 | void InitializeCorpse(short itemNumber) |
| 54 | { |
| 55 | auto& item = g_Level.Items[itemNumber]; |
| 56 | const auto& object = Objects[item.ObjectNumber]; |
| 57 | |
| 58 | if (item.TriggerFlags == 1) |
| 59 | { |
| 60 | item.ItemFlags[7] = (int)CorpseFlag::Hang; |
| 61 | item.Animation.AnimNumber = CORPSE_ANIM_HANG; |
| 62 | item.Animation.ActiveState = CORPSE_STATE_HANG; |
| 63 | } |
| 64 | else |
| 65 | { |
| 66 | item.ItemFlags[7] = (int)CorpseFlag::Grounded; |
| 67 | item.Animation.AnimNumber = CORPSE_ANIM_GROUNDED; |
| 68 | item.Animation.ActiveState = CORPSE_STATE_GROUNDED; |
| 69 | } |
| 70 | |
| 71 | item.ItemFlags[FirefliesItemFlags::RemoveFliesEffect] = 0; |
| 72 | |
| 73 | AddActiveItem(itemNumber); |
| 74 | item.Status = ITEM_ACTIVE; |
| 75 | |
| 76 | item.ItemFlags[FirefliesItemFlags::TargetItemPtr] = item.Index; |
| 77 | item.ItemFlags[FirefliesItemFlags::TriggerFlags] = -1; |
| 78 | item.HitPoints = FLY_AMOUNT; |
| 79 | } |
| 80 | |
| 81 | void ControlCorpse(short itemNumber) |
| 82 | { |
nothing calls this directly
no test coverage detected