| 86 | }; |
| 87 | |
| 88 | static void TriggerTonyEffect(const TonyFlame& flame) |
| 89 | { |
| 90 | int fxNumber = CreateNewEffect(flame.RoomNumber); |
| 91 | if (fxNumber == NO_VALUE) |
| 92 | return; |
| 93 | |
| 94 | auto& fx = EffectList[fxNumber]; |
| 95 | |
| 96 | fx.pos.Position = flame.Position; |
| 97 | fx.fallspeed = flame.VerticalVelocity; |
| 98 | fx.pos.Orientation = EulerAngles(0, flame.yRot, 0); |
| 99 | fx.objectNumber = ID_TONY_BOSS_FLAME; |
| 100 | fx.flag1 = (short)flame.Type; |
| 101 | fx.speed = flame.speed; |
| 102 | fx.color = Vector4::Zero; |
| 103 | |
| 104 | switch (flame.Type) |
| 105 | { |
| 106 | case TonyFlameType::InFrontDebris: |
| 107 | fx.flag2 *= 2; |
| 108 | break; |
| 109 | |
| 110 | case TonyFlameType::InFront: |
| 111 | fx.flag2 = 0; |
| 112 | break; |
| 113 | |
| 114 | default: |
| 115 | fx.flag2 = (GetRandomControl() & 3) + 1; |
| 116 | break; |
| 117 | } |
| 118 | } |
| 119 | |
| 120 | static void TriggerTonyFlame(short itemNumber, int hand) |
| 121 | { |
no test coverage detected