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hub / github.com/TombEngine/TombEngine / HitTwinAutoGun

Function HitTwinAutoGun

TombEngine/Objects/TR3/Entity/TwinAutoGun.cpp:194–197  ·  view source on GitHub ↗

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192 }
193
194 void HitTwinAutoGun(ItemInfo& target, ItemInfo& source, std::optional<GameVector> pos, int damage, bool isExplosive, int jointIndex)
195 {
196 DefaultItemHit(target, source, pos, damage, isExplosive, jointIndex);
197 }
198}

Callers

nothing calls this directly

Calls 1

DefaultItemHitFunction · 0.85

Tested by

no test coverage detected