| 192 | } |
| 193 | |
| 194 | void HitTwinAutoGun(ItemInfo& target, ItemInfo& source, std::optional<GameVector> pos, int damage, bool isExplosive, int jointIndex) |
| 195 | { |
| 196 | DefaultItemHit(target, source, pos, damage, isExplosive, jointIndex); |
| 197 | } |
| 198 | } |
nothing calls this directly
no test coverage detected