| 202 | } |
| 203 | |
| 204 | static bool DoShivaMeshSwap(ItemInfo& item, bool isDead) |
| 205 | { |
| 206 | const auto& object = Objects[item.ObjectNumber]; |
| 207 | auto& creature = *GetCreatureInfo(&item); |
| 208 | |
| 209 | // Do mesh swaps. |
| 210 | if (creature.Flags == 0) |
| 211 | { |
| 212 | switch (item.ItemFlags[3]) |
| 213 | { |
| 214 | // Stone to normal. |
| 215 | case 0: |
| 216 | SwapShivaMeshToNormal(item, item.ItemFlags[0]); |
| 217 | item.ItemFlags[0]++; |
| 218 | if (item.ItemFlags[0] >= object.nmeshes) |
| 219 | { |
| 220 | item.ItemFlags[0] = 0; |
| 221 | item.ItemFlags[1] = 0; |
| 222 | item.ItemFlags[3] = 0; |
| 223 | return true; |
| 224 | } |
| 225 | |
| 226 | break; |
| 227 | |
| 228 | // Normal to stone. |
| 229 | case 1: |
| 230 | SwapShivaMeshToStone(item, item.ItemFlags[0]); |
| 231 | item.ItemFlags[0]--; |
| 232 | |
| 233 | if (item.ItemFlags[0] < 0) |
| 234 | { |
| 235 | item.ItemFlags[0] = 0; |
| 236 | item.ItemFlags[1] = 1; |
| 237 | item.ItemFlags[3] = 1; |
| 238 | return true; |
| 239 | } |
| 240 | |
| 241 | break; |
| 242 | } |
| 243 | |
| 244 | creature.Flags = SHIVA_SWAPMESH_TIME; |
| 245 | } |
| 246 | else |
| 247 | { |
| 248 | creature.Flags--; |
| 249 | } |
| 250 | |
| 251 | return false; |
| 252 | } |
| 253 | |
| 254 | void InitializeShiva(short itemNumber) |
| 255 | { |
no test coverage detected