| 115 | }; |
| 116 | |
| 117 | static void InitializeDragonBones(const ItemInfo& item) |
| 118 | { |
| 119 | int frontBoneItemNumber = SpawnItem(item, ID_DRAGON_BONE_FRONT); |
| 120 | int backBoneItemNumber = SpawnItem(item, ID_DRAGON_BONE_BACK); |
| 121 | |
| 122 | if (backBoneItemNumber == NO_VALUE || frontBoneItemNumber == NO_VALUE) |
| 123 | { |
| 124 | TENLog("Failed to create dragon skeleton objects.", LogLevel::Warning); |
| 125 | return; |
| 126 | } |
| 127 | } |
| 128 | |
| 129 | static void InitializeDragonBack(ItemInfo& frontItem) |
| 130 | { |
no test coverage detected