| 44 | } |
| 45 | |
| 46 | void PrepareRope(ROPE_STRUCT* rope, Vector3i* pos1, Vector3i* pos2, int length, ItemInfo* item) |
| 47 | { |
| 48 | rope->index = item->Index; |
| 49 | rope->room = item->RoomNumber; |
| 50 | rope->position = *pos1; |
| 51 | rope->segmentLength = length << 16; |
| 52 | |
| 53 | pos2->x <<= 16; |
| 54 | pos2->y <<= 16; |
| 55 | pos2->z <<= 16; |
| 56 | |
| 57 | NormaliseRopeVector(pos2); |
| 58 | |
| 59 | if (item->TriggerFlags == -1) |
| 60 | rope->coiled = 30; |
| 61 | else |
| 62 | rope->coiled = 0; |
| 63 | |
| 64 | for (int i = 0; i < ROPE_SEGMENTS; ++i) |
| 65 | { |
| 66 | rope->segment[i].x = (long long)(rope->segmentLength * i) * pos2->x >> FP_SHIFT; |
| 67 | rope->segment[i].y = (long long)(rope->segmentLength * i) * pos2->y >> FP_SHIFT; |
| 68 | rope->segment[i].z = (long long)(rope->segmentLength * i) * pos2->z >> FP_SHIFT; |
| 69 | |
| 70 | rope->velocity[i].x = 0; |
| 71 | rope->velocity[i].y = 0; |
| 72 | rope->velocity[i].z = 0; |
| 73 | |
| 74 | if (item->TriggerFlags == -1) |
| 75 | { |
| 76 | rope->segment[i].x = 1024 * i; |
| 77 | rope->segment[i].y >>= 4; |
| 78 | |
| 79 | rope->velocity[i].x = 16384; |
| 80 | rope->velocity[i].y = 131072 * (ROPE_SEGMENTS - i); |
| 81 | rope->velocity[i].z = 16384; |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | rope->active = 0; |
| 86 | } |
| 87 | |
| 88 | Vector3i* NormaliseRopeVector(Vector3i* vec) |
| 89 | { |
no test coverage detected