| 453 | } |
| 454 | |
| 455 | void FlameEmitter3Control(short itemNumber) |
| 456 | { |
| 457 | auto* item = &g_Level.Items[itemNumber]; |
| 458 | |
| 459 | if (TriggerActive(item)) |
| 460 | { |
| 461 | if (item->TriggerFlags) |
| 462 | { |
| 463 | SoundEffect(SFX_TR4_ELECTRIC_ARCING_LOOP, &item->Pose); |
| 464 | |
| 465 | byte g = (GetRandomControl() & 0x3F) + 192; |
| 466 | byte b = (GetRandomControl() & 0x3F) + 192; |
| 467 | |
| 468 | auto origin = item->Pose.Position.ToVector3(); |
| 469 | auto target = Vector3::Zero; |
| 470 | |
| 471 | if (!(GlobalCounter & 3)) |
| 472 | { |
| 473 | if (item->TriggerFlags == 2 || item->TriggerFlags == 4) |
| 474 | { |
| 475 | target.x = item->Pose.Position.x + 2048 * phd_sin(item->Pose.Orientation.y + ANGLE(180.0f)); |
| 476 | target.y = item->Pose.Position.y; |
| 477 | target.z = item->Pose.Position.z + 2048 * phd_cos(item->Pose.Orientation.y + ANGLE(180.0f)); |
| 478 | |
| 479 | if (GetRandomControl() & 3) |
| 480 | SpawnElectricity(origin, target, (GetRandomControl() & 0x1F) + 64, 0, g, b, 24, 0, 32, 3); |
| 481 | else |
| 482 | SpawnElectricity(origin, target, (GetRandomControl() & 0x1F) + 96, 0, g, b, 32, (int)ElectricityFlags::Spline, 32, 3); |
| 483 | } |
| 484 | } |
| 485 | |
| 486 | if (item->TriggerFlags >= 3 && !(GlobalCounter & 1)) |
| 487 | { |
| 488 | short targetItemNumber = item->ItemFlags[((GlobalCounter >> 2) & 1) + 2]; |
| 489 | auto* targetItem = &g_Level.Items[targetItemNumber]; |
| 490 | |
| 491 | target = GetJointPosition(targetItem, 0, Vector3i(0, -64, 20)).ToVector3(); |
| 492 | |
| 493 | if (!(GlobalCounter & 3)) |
| 494 | { |
| 495 | if (GetRandomControl() & 3) |
| 496 | SpawnElectricity(origin, target, (GetRandomControl() & 0x1F) + 64, 0, g, b, 24, 0, 32, 5); |
| 497 | else |
| 498 | SpawnElectricity(origin, target, (GetRandomControl() & 0x1F) + 96, 0, g, b, 32, (int)ElectricityFlags::Spline, 32, 5); |
| 499 | } |
| 500 | |
| 501 | if (item->TriggerFlags != 3 || targetItem->TriggerFlags) |
| 502 | SpawnElectricityGlow(target, 64, 0, g, b); |
| 503 | } |
| 504 | |
| 505 | if ((GlobalCounter & 3) == 2) |
| 506 | { |
| 507 | origin = item->Pose.Position.ToVector3(); |
| 508 | target = Vector3( |
| 509 | (GetRandomControl() & 0x1FF) + origin.x - 256, |
| 510 | (GetRandomControl() & 0x1FF) + origin.y - 256, |
| 511 | (GetRandomControl() & 0x1FF) + origin.z - 256); |
| 512 |
nothing calls this directly
no test coverage detected