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hub / github.com/TombEngine/TombEngine / ParseLua

Function ParseLua

TombEngine/Game/savegame.cpp:1910–2125  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1908}
1909
1910static void ParseLua(const Save::SaveGame* s, bool hubMode)
1911{
1912 // Global level data
1913
1914 auto* level = (Level*)g_GameFlow->GetLevel(CurrentLevel);
1915
1916 Random::SetSeed(s->level_data()->random_seed());
1917
1918 level->LevelFarView = s->level_data()->level_far_view();
1919
1920 level->Fog.MaxDistance = s->level_data()->fog_max_distance();
1921 level->Fog.MinDistance = s->level_data()->fog_min_distance();
1922 level->Fog.SetColor(s->level_data()->fog_color());
1923
1924 level->Layer1.Enabled = s->level_data()->sky_layer_1_enabled();
1925 level->Layer1.CloudSpeed = s->level_data()->sky_layer_1_speed();
1926 level->Layer1.SetColor(s->level_data()->sky_layer_1_color());
1927
1928 level->Layer2.Enabled = s->level_data()->sky_layer_2_enabled();
1929 level->Layer2.CloudSpeed = s->level_data()->sky_layer_2_speed();
1930 level->Layer2.SetColor(s->level_data()->sky_layer_2_color());
1931
1932 level->LensFlare.SetEnabled(s->level_data()->lensflare_enabled());
1933 level->LensFlare.SetSunSpriteID(s->level_data()->lensflare_sprite_id());
1934 level->LensFlare.SetPitch(s->level_data()->lensflare_pitch());
1935 level->LensFlare.SetYaw(s->level_data()->lensflare_yaw());
1936 level->LensFlare.SetColor(s->level_data()->lensflare_color());
1937
1938 level->Starfield.SetStarCount(s->level_data()->starfield_star_count());
1939 level->Starfield.SetMeteorCount(s->level_data()->starfield_meteor_count());
1940 level->Starfield.SetMeteorSpawnDensity(s->level_data()->starfield_meteor_spawn_density());
1941 level->Starfield.SetMeteorVelocity(s->level_data()->starfield_meteor_velocity());
1942
1943 level->Horizon1.SetEnabled(s->level_data()->horizon1_enabled());
1944 level->Horizon1.SetObjectID((GAME_OBJECT_ID)s->level_data()->horizon1_object_id());
1945 level->Horizon1.SetPosition(ToVector3(s->level_data()->horizon1_position()), true);
1946 level->Horizon1.SetRotation(ToEulerAngles(s->level_data()->horizon1_orientation()), true);
1947 level->Horizon1.SetTransparency(s->level_data()->horizon1_transparency());
1948
1949 level->Horizon2.SetEnabled(s->level_data()->horizon2_enabled());
1950 level->Horizon2.SetObjectID((GAME_OBJECT_ID)s->level_data()->horizon2_object_id());
1951 level->Horizon2.SetPosition(ToVector3(s->level_data()->horizon2_position()), true);
1952 level->Horizon2.SetRotation(ToEulerAngles(s->level_data()->horizon2_orientation()), true);
1953 level->Horizon2.SetTransparency(s->level_data()->horizon2_transparency());
1954
1955 level->Storm = s->level_data()->storm_enabled();
1956 level->Rumble = s->level_data()->rumble_enabled();
1957 level->Weather = (WeatherType)s->level_data()->weather_type();
1958 level->WeatherStrength = s->level_data()->weather_strength();
1959 level->WeatherClustering = s->level_data()->weather_clustering();
1960
1961 // Event sets
1962
1963 if (g_Level.VolumeEventSets.size() == s->volume_event_sets()->size())
1964 {
1965 for (int i = 0; i < s->volume_event_sets()->size(); ++i)
1966 {
1967 auto setSaved = s->volume_event_sets()->Get(i);

Callers 1

ParseMethod · 0.85

Calls 15

SetSeedFunction · 0.85
ToVector3Function · 0.85
ToEulerAnglesFunction · 0.85
ToVector2Function · 0.85
invokeFunction · 0.85
GetLevelMethod · 0.80
SetSunSpriteIDMethod · 0.80
SetPitchMethod · 0.80
SetYawMethod · 0.80
SetStarCountMethod · 0.80
SetMeteorCountMethod · 0.80
SetMeteorSpawnDensityMethod · 0.80

Tested by

no test coverage detected