| 615 | } |
| 616 | |
| 617 | void ResetRoomData() |
| 618 | { |
| 619 | // Remove all door collisions. |
| 620 | for (const auto& item : g_Level.Items) |
| 621 | { |
| 622 | if (item.ObjectNumber == NO_VALUE || !item.Data.is<DOOR_DATA>()) |
| 623 | continue; |
| 624 | |
| 625 | auto& doorItem = g_Level.Items[item.Index]; |
| 626 | auto& door = GetDoorObject(doorItem); |
| 627 | |
| 628 | if (door.opened) |
| 629 | continue; |
| 630 | |
| 631 | OpenThatDoor(&door.d1, &door); |
| 632 | OpenThatDoor(&door.d2, &door); |
| 633 | OpenThatDoor(&door.d1flip, &door); |
| 634 | OpenThatDoor(&door.d2flip, &door); |
| 635 | DisableDoorCollisionMesh(doorItem); |
| 636 | door.opened = true; |
| 637 | } |
| 638 | |
| 639 | // Unflip all rooms and remove all bridges and stopper flags. |
| 640 | for (int roomNumber = 0; roomNumber < g_Level.Rooms.size(); roomNumber++) |
| 641 | { |
| 642 | auto& room = g_Level.Rooms[roomNumber]; |
| 643 | if (room.flippedRoom != NO_VALUE && room.flipNumber != NO_VALUE && FlipStats[room.flipNumber]) |
| 644 | { |
| 645 | auto& flippedRoom = g_Level.Rooms[room.flippedRoom]; |
| 646 | FlipRooms(roomNumber, room, flippedRoom); |
| 647 | } |
| 648 | |
| 649 | for (auto& sector : room.Sectors) |
| 650 | { |
| 651 | sector.Stopper = false; |
| 652 | sector.BridgeItemNumbers.clear(); |
| 653 | } |
| 654 | } |
| 655 | |
| 656 | // Make sure no pathfinding boxes are blocked (either by doors or by other door-like objects). |
| 657 | for (int pathfindingBoxID = 0; pathfindingBoxID < g_Level.PathfindingBoxes.size(); pathfindingBoxID++) |
| 658 | g_Level.PathfindingBoxes[pathfindingBoxID].flags &= ~BLOCKED; |
| 659 | } |
| 660 | |
| 661 | void DoFlipMap(int group) |
| 662 | { |
no test coverage detected