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hub / github.com/TombEngine/TombEngine / InitializeNeighborRoomList

Function InitializeNeighborRoomList

TombEngine/Game/room.cpp:854–878  ·  view source on GitHub ↗

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852}
853
854void InitializeNeighborRoomList()
855{
856 constexpr auto NEIGHBOR_ROOM_SEARCH_DEPTH = 2;
857
858 for (int roomNumber = 0; roomNumber < g_Level.Rooms.size(); roomNumber++)
859 {
860 auto& room = g_Level.Rooms[roomNumber];
861 room.NeighborRoomNumbers = GetNeighborRoomNumbers(roomNumber, NEIGHBOR_ROOM_SEARCH_DEPTH);
862 }
863
864 // Add flipped variations of itself.
865 for (int roomNumber = 0; roomNumber < g_Level.Rooms.size(); roomNumber++)
866 {
867 auto& room = g_Level.Rooms[roomNumber];
868 if (room.flippedRoom == NO_VALUE)
869 continue;
870
871 if (!Contains(room.NeighborRoomNumbers, room.flippedRoom))
872 room.NeighborRoomNumbers.push_back(room.flippedRoom);
873
874 auto& flippedRoom = g_Level.Rooms[room.flippedRoom];
875 if (!Contains(flippedRoom.NeighborRoomNumbers, roomNumber))
876 flippedRoom.NeighborRoomNumbers.push_back(roomNumber);
877 }
878}

Callers 1

LoadRoomsFunction · 0.85

Calls 4

GetNeighborRoomNumbersFunction · 0.85
ContainsFunction · 0.85
sizeMethod · 0.45
push_backMethod · 0.45

Tested by

no test coverage detected