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hub / github.com/TombEngine/TombEngine / DoFlipMap

Function DoFlipMap

TombEngine/Game/room.cpp:661–687  ·  view source on GitHub ↗

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659}
660
661void DoFlipMap(int group)
662{
663 if (group >= MAX_FLIPMAP)
664 {
665 TENLog(fmt::format("Maximum flipmap group number is {}.", MAX_FLIPMAP), LogLevel::Warning);
666 return;
667 }
668
669 // Run through rooms.
670 for (int roomNumber = 0; roomNumber < g_Level.Rooms.size(); roomNumber++)
671 {
672 auto& room = g_Level.Rooms[roomNumber];
673
674 // Handle flipmap.
675 if (room.flippedRoom != NO_VALUE && room.flipNumber == group)
676 {
677 auto& flippedRoom = g_Level.Rooms[room.flippedRoom];
678 FlipRooms(roomNumber, room, flippedRoom);
679 }
680 }
681
682 FlipStatus =
683 FlipStats[group] = !FlipStats[group];
684
685 for (auto creatureIndex : ActiveCreatures)
686 GetCreatureInfo(&g_Level.Items[creatureIndex])->LOT.TargetBox = NO_VALUE;
687}
688
689bool IsObjectInRoom(int roomNumber, GAME_OBJECT_ID objectID)
690{

Callers 6

ControlHighObject1Function · 0.85
FlameEmitter2ControlFunction · 0.85
WraithControlFunction · 0.85
ParseLevelFunction · 0.85
TestTriggersFunction · 0.85
FlipMapMethod · 0.85

Calls 5

TENLogFunction · 0.85
FlipRoomsFunction · 0.85
GetCreatureInfoFunction · 0.85
formatFunction · 0.50
sizeMethod · 0.45

Tested by 1

TestTriggersFunction · 0.68