| 542 | } |
| 543 | |
| 544 | static void AddRoomFlipItems(const RoomData& room) |
| 545 | { |
| 546 | // Run through linked items. |
| 547 | for (int itemNumber = room.itemNumber; itemNumber != NO_VALUE; itemNumber = g_Level.Items[itemNumber].NextItem) |
| 548 | { |
| 549 | auto& item = g_Level.Items[itemNumber]; |
| 550 | const auto& object = Objects[item.ObjectNumber]; |
| 551 | |
| 552 | // Initialize bridges. |
| 553 | // TODO: If all bridges can be initialized on level load, even ones in not yet loaded rooms, this can call `bridge.Update()` instead. -- Sezz 2025.03.27 |
| 554 | if (item.IsBridge()) |
| 555 | { |
| 556 | auto& bridge = GetBridgeObject(item); |
| 557 | bridge.Initialize(item); |
| 558 | } |
| 559 | } |
| 560 | } |
| 561 | |
| 562 | static void RemoveRoomFlipItems(const RoomData& room) |
| 563 | { |
no test coverage detected