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hub / github.com/TombEngine/TombEngine / AddRoomFlipItems

Function AddRoomFlipItems

TombEngine/Game/room.cpp:544–560  ·  view source on GitHub ↗

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542}
543
544static void AddRoomFlipItems(const RoomData& room)
545{
546 // Run through linked items.
547 for (int itemNumber = room.itemNumber; itemNumber != NO_VALUE; itemNumber = g_Level.Items[itemNumber].NextItem)
548 {
549 auto& item = g_Level.Items[itemNumber];
550 const auto& object = Objects[item.ObjectNumber];
551
552 // Initialize bridges.
553 // TODO: If all bridges can be initialized on level load, even ones in not yet loaded rooms, this can call `bridge.Update()` instead. -- Sezz 2025.03.27
554 if (item.IsBridge())
555 {
556 auto& bridge = GetBridgeObject(item);
557 bridge.Initialize(item);
558 }
559 }
560}
561
562static void RemoveRoomFlipItems(const RoomData& room)
563{

Callers 1

FlipRoomsFunction · 0.85

Calls 2

IsBridgeMethod · 0.80
InitializeMethod · 0.45

Tested by

no test coverage detected