Removing a weapon is the reverse of the above; it will remove the weapon (if it's there).
| 106 | |
| 107 | // Removing a weapon is the reverse of the above; it will remove the weapon (if it's there). |
| 108 | bool TryRemovingWeapon(LaraInfo& lara, GAME_OBJECT_ID objectID) |
| 109 | { |
| 110 | return TryModifyWeapon(lara, objectID, 1, ModificationType::Remove); |
| 111 | } |
| 112 | |
| 113 | std::optional<bool> HasWeapon(LaraInfo& lara, GAME_OBJECT_ID objectID) |
| 114 | { |
no test coverage detected