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hub / github.com/TombEngine/TombEngine / AddFire

Function AddFire

TombEngine/Game/effects/tomb4fx.cpp:382–385  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

380}
381
382void AddFire(int x, int y, int z, short roomNum, float size, short fade)
383{
384 AddFire(Vector3i(x, y, z), roomNum, Vector4::One, size, fade);
385}
386
387void AddFire(Vector3i& pos, int roomNumber, Vector4 color, float size, short fade)
388{

Callers 5

FlameEmitterControlFunction · 0.85
FlameEmitter2ControlFunction · 0.85
ControlMineFunction · 0.85
ElementPuzzleControlFunction · 0.85
EmitFireFunction · 0.85

Calls 3

Vector3iClass · 0.70
push_backMethod · 0.45

Tested by

no test coverage detected