| 138 | } |
| 139 | |
| 140 | void Splash(ItemInfo* item) |
| 141 | { |
| 142 | int probedRoomNumber = GetPointCollision(*item).GetRoomNumber(); |
| 143 | if (!TestEnvironment(ENV_FLAG_WATER, probedRoomNumber)) |
| 144 | return; |
| 145 | |
| 146 | int waterHeight = GetPointCollision(*item).GetWaterTopHeight(); |
| 147 | |
| 148 | SplashSetup.Position = Vector3(item->Pose.Position.x, waterHeight - 1, item->Pose.Position.z); |
| 149 | SplashSetup.SplashPower = item->Animation.Velocity.y; |
| 150 | SplashSetup.InnerRadius = 64; |
| 151 | SetupSplash(&SplashSetup, probedRoomNumber); |
| 152 | } |
| 153 | } |