| 13 | } |
| 14 | |
| 15 | void SpawnDynamicSpotLight(const Vector3& pos, const Vector3& dir, const Color& color, float radius, float falloff, float dist, bool castShadows, int hash) |
| 16 | { |
| 17 | g_Renderer.AddDynamicSpotLight(pos, dir, radius, falloff, dist, color, castShadows, hash); |
| 18 | } |
| 19 | |
| 20 | void SpawnDynamicLight(int x, int y, int z, short falloff, byte r, byte g, byte b) |
| 21 | { |
no test coverage detected