| 23 | } |
| 24 | |
| 25 | void SpawnDynamicFogBulb(const Vector3& pos, short radius, short density, const Color& color, int hash) |
| 26 | { |
| 27 | g_Renderer.AddDynamicFogBulb(pos, float(radius * UCHAR_MAX), float(density / (float)UCHAR_MAX), color, hash); |
| 28 | } |
| 29 | } |
no test coverage detected