| 373 | } |
| 374 | |
| 375 | void Trigger(short const value, short const flags) |
| 376 | { |
| 377 | ItemInfo* item = &g_Level.Items[value]; |
| 378 | |
| 379 | if (item->Flags & IFLAG_KILLED) |
| 380 | return; |
| 381 | |
| 382 | item->Flags |= TRIGGERED; |
| 383 | |
| 384 | if (flags & ONESHOT) |
| 385 | item->Flags |= ONESHOT; |
| 386 | |
| 387 | if (!item->Active) |
| 388 | { |
| 389 | if (Objects[item->ObjectNumber].intelligent) |
| 390 | { |
| 391 | if (item->Status != ITEM_NOT_ACTIVE) |
| 392 | { |
| 393 | if (item->Status == ITEM_INVISIBLE) |
| 394 | { |
| 395 | if (EnableEntityAI(value, false)) |
| 396 | { |
| 397 | AddActiveItem(value); |
| 398 | } |
| 399 | else |
| 400 | { |
| 401 | item->Status = ITEM_INVISIBLE; |
| 402 | AddActiveItem(value); |
| 403 | return; |
| 404 | } |
| 405 | } |
| 406 | } |
| 407 | else |
| 408 | { |
| 409 | AddActiveItem(value); |
| 410 | EnableEntityAI(value, true); |
| 411 | } |
| 412 | } |
| 413 | else |
| 414 | { |
| 415 | AddActiveItem(value); |
| 416 | } |
| 417 | |
| 418 | item->Status = ITEM_ACTIVE; |
| 419 | item->TouchBits = NO_JOINT_BITS; |
| 420 | item->DisableInterpolation = true; |
| 421 | } |
| 422 | } |
| 423 | |
| 424 | void TestTriggers(int x, int y, int z, FloorInfo* floor, Activator activator, bool heavy, int heavyFlags) |
| 425 | { |