| 120 | } |
| 121 | |
| 122 | bool SwitchTrigger(short itemNumber, short timer) |
| 123 | { |
| 124 | auto& item = g_Level.Items[itemNumber]; |
| 125 | const auto& player = Lara; |
| 126 | |
| 127 | // Handle reusable receptacles. |
| 128 | if (item.ObjectNumber >= ID_PUZZLE_DONE1 && item.ObjectNumber <= ID_PUZZLE_DONE16 && |
| 129 | item.ItemFlags[1] != 0) |
| 130 | { |
| 131 | item.Flags |= IFLAG_ACTIVATION_MASK; |
| 132 | item.Status = ITEM_ACTIVE; |
| 133 | item.ItemFlags[1] = false; |
| 134 | |
| 135 | return true; |
| 136 | } |
| 137 | |
| 138 | if (item.ObjectNumber >= ID_PUZZLE_HOLE1 && item.ObjectNumber <= ID_PUZZLE_HOLE16 && |
| 139 | item.ItemFlags[1] != 0) |
| 140 | { |
| 141 | item.Flags |= IFLAG_ACTIVATION_MASK; |
| 142 | item.Status = ITEM_DEACTIVATED; |
| 143 | item.ItemFlags[1] = false; |
| 144 | |
| 145 | return true; |
| 146 | } |
| 147 | |
| 148 | if ((item.ObjectNumber >= ID_PUZZLE_DONE1 && item.ObjectNumber <= ID_PUZZLE_DONE16) || |
| 149 | (item.ObjectNumber >= ID_PUZZLE_HOLE1 && item.ObjectNumber <= ID_PUZZLE_HOLE16)) |
| 150 | { |
| 151 | return false; |
| 152 | } |
| 153 | |
| 154 | // Handle reusable receptacles. |
| 155 | if (item.ObjectNumber >= ID_KEY_HOLE1 && item.ObjectNumber <= ID_KEY_HOLE16 && |
| 156 | item.ItemFlags[1] != 0 && |
| 157 | (item.ItemFlags[5] == (int)ReusableReceptacleState::Empty || item.ItemFlags[5] == (int)ReusableReceptacleState::None) && |
| 158 | player.Control.HandStatus != HandStatus::Busy) |
| 159 | { |
| 160 | item.Flags |= IFLAG_ACTIVATION_MASK; |
| 161 | item.Status = ITEM_ACTIVE; |
| 162 | item.ItemFlags[5] = (int)ReusableReceptacleState::Done; |
| 163 | item.ItemFlags[1] = false; |
| 164 | return true; |
| 165 | } |
| 166 | |
| 167 | if (item.ObjectNumber >= ID_KEY_HOLE1 && item.ObjectNumber <= ID_KEY_HOLE16 && |
| 168 | item.ItemFlags[1] != 0 && item.ItemFlags[5] == (int)ReusableReceptacleState::Done && |
| 169 | player.Control.HandStatus != HandStatus::Busy) |
| 170 | { |
| 171 | item.Flags |= IFLAG_ACTIVATION_MASK; |
| 172 | item.Status = ITEM_DEACTIVATED; |
| 173 | item.ItemFlags[5] = (int)ReusableReceptacleState::Empty; |
| 174 | item.ItemFlags[1] = false; |
| 175 | return true; |
| 176 | } |
| 177 | |
| 178 | if (item.ObjectNumber >= ID_KEY_HOLE1 && item.ObjectNumber <= ID_KEY_HOLE16) |
| 179 | return false; |