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hub / github.com/TombEngine/TombEngine / FlashOrange

Function FlashOrange

TombEngine/Game/control/flipeffect.cpp:98–102  ·  view source on GitHub ↗

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96}
97
98void FlashOrange(ItemInfo* item)
99{
100 FlipEffect = NO_VALUE;
101 Weather.Flash(255, 128, 0, 0.03f);
102}
103
104void MeshSwapToPour(ItemInfo* item)
105{

Callers

nothing calls this directly

Calls 1

FlashMethod · 0.80

Tested by

no test coverage detected