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github.com/TombEngine/TombEngine
/ FlashOrange
Function
FlashOrange
TombEngine/Game/control/flipeffect.cpp:98–102 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
96
}
97
98
void FlashOrange(ItemInfo* item)
99
{
100
FlipEffect = NO_VALUE;
101
Weather.Flash(255, 128, 0, 0.03f);
102
}
103
104
void MeshSwapToPour(ItemInfo* item)
105
{
Callers
nothing calls this directly
Calls
1
Flash
Method · 0.80
Tested by
no test coverage detected