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hub / github.com/TombEngine/TombEngine / DeInitialize

Function DeInitialize

TombEngine/Game/control/control.cpp:510–527  ·  view source on GitHub ↗

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508}
509
510void DeInitialize()
511{
512 g_VideoPlayer.DeInitialize();
513 Sound_DeInit();
514 DeinitializeInput();
515
516 delete g_GameScript;
517 g_GameScript = nullptr;
518
519 delete g_GameFlow;
520 g_GameFlow = nullptr;
521
522 delete g_GameScriptEntities;
523 g_GameScriptEntities = nullptr;
524
525 delete g_GameStringsHandler;
526 g_GameStringsHandler = nullptr;
527}
528
529void CleanUp()
530{

Callers 1

GameMainFunction · 0.85

Calls 3

Sound_DeInitFunction · 0.85
DeinitializeInputFunction · 0.85
DeInitializeMethod · 0.80

Tested by

no test coverage detected