| 349 | } |
| 350 | |
| 351 | GameStatus ControlPhase(bool insideMenu) |
| 352 | { |
| 353 | // For safety, only allow to break game loop in non-title levels. |
| 354 | if (g_GameFlow->CurrentFreezeMode == FreezeMode::None || CurrentLevel == 0) |
| 355 | { |
| 356 | return GamePhase(insideMenu); |
| 357 | } |
| 358 | else |
| 359 | { |
| 360 | return FreezePhase(); |
| 361 | } |
| 362 | } |
| 363 | |
| 364 | unsigned CALLBACK GameMain(void *) |
| 365 | { |
no test coverage detected