Collect all active creature item numbers.
| 344 | |
| 345 | // Collect all active creature item numbers. |
| 346 | std::vector<int> GetActiveCreatures() |
| 347 | { |
| 348 | auto creatures = std::vector<int>{}; |
| 349 | |
| 350 | for (int i = 0; i < g_Level.Items.size(); i++) |
| 351 | { |
| 352 | auto& item = g_Level.Items[i]; |
| 353 | if (item.IsCreature()) |
| 354 | creatures.push_back(i); |
| 355 | } |
| 356 | |
| 357 | return creatures; |
| 358 | } |
| 359 | |
| 360 | void CyclePathfindingDisplay() |
| 361 | { |
no test coverage detected