| 28 | } |
| 29 | |
| 30 | void SnapItemToLedge(ItemInfo* item, CollisionInfo* coll, float offsetMultiplier, bool snapToAngle) |
| 31 | { |
| 32 | item->Pose.Translate(coll->NearestLedgeAngle, coll->NearestLedgeDistance + (coll->Setup.Radius * offsetMultiplier)); |
| 33 | item->Pose.Orientation = EulerAngles( |
| 34 | 0, |
| 35 | snapToAngle ? coll->NearestLedgeAngle : item->Pose.Orientation.y, |
| 36 | 0); |
| 37 | } |
| 38 | |
| 39 | void SnapItemToLedge(ItemInfo* item, CollisionInfo* coll, short angle, float offsetMultiplier) |
| 40 | { |