| 1074 | } |
| 1075 | |
| 1076 | int GetDistanceToFloor(int itemNumber, bool precise) |
| 1077 | { |
| 1078 | const auto& item = g_Level.Items[itemNumber]; |
| 1079 | |
| 1080 | auto pointColl = GetPointCollision(item); |
| 1081 | |
| 1082 | // HACK: Remove item from bridge objects temporarily. |
| 1083 | pointColl.GetSector().RemoveBridge(itemNumber); |
| 1084 | int height = GetFloorHeight(&pointColl.GetSector(), item.Pose.Position.x, item.Pose.Position.y, item.Pose.Position.z); |
| 1085 | pointColl.GetSector().AddBridge(itemNumber); |
| 1086 | |
| 1087 | auto bounds = GameBoundingBox(&item); |
| 1088 | int minHeight = precise ? bounds.Y2 : 0; |
| 1089 | |
| 1090 | return (minHeight + item.Pose.Position.y - height); |
| 1091 | } |
| 1092 | |
| 1093 | bool TestEnvironment(RoomEnvFlags environmentType, int x, int y, int z, int roomNumber) |
| 1094 | { |
no test coverage detected