| 532 | } |
| 533 | |
| 534 | void RefreshFixedCamera(short camNumber) |
| 535 | { |
| 536 | if (Camera.type != CameraType::Fixed && Camera.type != CameraType::Heavy) |
| 537 | return; |
| 538 | |
| 539 | auto& camera = g_Level.Cameras[camNumber]; |
| 540 | |
| 541 | auto origin = GameVector(camera.Position, camera.RoomNumber); |
| 542 | int moveSpeed = camera.Speed * 8 + 1; |
| 543 | |
| 544 | if (moveSpeed == 1) |
| 545 | Camera.DisableInterpolation = true; |
| 546 | |
| 547 | MoveCamera(&origin, moveSpeed, true); |
| 548 | } |
| 549 | |
| 550 | void ChaseCamera(ItemInfo* item) |
| 551 | { |
no test coverage detected