State: LS_MONKEY_FORWARD (76) Control: lara_as_monkey_forward()
| 222 | // State: LS_MONKEY_FORWARD (76) |
| 223 | // Control: lara_as_monkey_forward() |
| 224 | void lara_col_monkey_forward(ItemInfo* item, CollisionInfo* coll) |
| 225 | { |
| 226 | auto& player = GetLaraInfo(*item); |
| 227 | |
| 228 | player.Control.IsMonkeySwinging = true; |
| 229 | player.Control.MoveAngle = item->Pose.Orientation.y; |
| 230 | coll->Setup.LowerFloorBound = NO_LOWER_BOUND; |
| 231 | coll->Setup.UpperFloorBound = 0; |
| 232 | coll->Setup.LowerCeilingBound = MONKEY_STEPUP_HEIGHT; |
| 233 | coll->Setup.UpperCeilingBound = -MONKEY_STEPUP_HEIGHT; |
| 234 | coll->Setup.BlockCeilingSlope = true; |
| 235 | coll->Setup.BlockMonkeySwingEdge = true; |
| 236 | coll->Setup.ForwardAngle = player.Control.MoveAngle; |
| 237 | coll->Setup.Radius = LARA_RADIUS; |
| 238 | coll->Setup.Height = LARA_HEIGHT_MONKEY; |
| 239 | GetCollisionInfo(coll, item); |
| 240 | |
| 241 | if (LaraDeflectEdgeMonkey(item, coll)) |
| 242 | LaraCollideStopMonkey(item, coll); |
| 243 | |
| 244 | if (CanFallFromMonkeySwing(*item, *coll)) |
| 245 | { |
| 246 | SetLaraMonkeyFallAnimation(item); |
| 247 | return; |
| 248 | } |
| 249 | |
| 250 | if (CanPerformMonkeySwingStep(*item, *coll)) |
| 251 | { |
| 252 | DoLaraMonkeyStep(item, coll); |
| 253 | return; |
| 254 | } |
| 255 | } |
| 256 | |
| 257 | // State: LS_MONKEY_BACK (163) |
| 258 | // Collision: lara_col_monkey_back() |
nothing calls this directly
no test coverage detected