| 441 | } |
| 442 | |
| 443 | GAME_OBJECT_ID GetWeaponObjectID(LaraWeaponType weaponType) |
| 444 | { |
| 445 | switch (weaponType) |
| 446 | { |
| 447 | case LaraWeaponType::Uzi: |
| 448 | return ID_UZI_ANIM; |
| 449 | |
| 450 | case LaraWeaponType::Shotgun: |
| 451 | return ID_SHOTGUN_ANIM; |
| 452 | |
| 453 | case LaraWeaponType::Revolver: |
| 454 | return ID_REVOLVER_ANIM; |
| 455 | |
| 456 | case LaraWeaponType::Crossbow: |
| 457 | return ID_CROSSBOW_ANIM; |
| 458 | |
| 459 | case LaraWeaponType::HK: |
| 460 | return ID_HK_ANIM; |
| 461 | |
| 462 | case LaraWeaponType::Flare: |
| 463 | return ID_FLARE_ANIM; |
| 464 | |
| 465 | case LaraWeaponType::GrenadeLauncher: |
| 466 | return ID_GRENADE_ANIM; |
| 467 | |
| 468 | case LaraWeaponType::RocketLauncher: |
| 469 | return ID_ROCKET_ANIM; |
| 470 | |
| 471 | case LaraWeaponType::HarpoonGun: |
| 472 | return ID_HARPOON_ANIM; |
| 473 | |
| 474 | default: |
| 475 | return ID_PISTOLS_ANIM; |
| 476 | } |
| 477 | } |
| 478 | |
| 479 | GAME_OBJECT_ID GetWeaponObjectMeshID(ItemInfo& laraItem, LaraWeaponType weaponType) |
| 480 | { |
no outgoing calls
no test coverage detected