| 253 | } |
| 254 | |
| 255 | bool CanRoll180Running(const ItemInfo& item) |
| 256 | { |
| 257 | const auto& player = GetLaraInfo(item); |
| 258 | |
| 259 | if (player.Control.WaterStatus != WaterStatus::Wade && |
| 260 | !player.Control.IsRunJumpQueued) // NOTE: Queued running jump blocks 180 roll by design. |
| 261 | { |
| 262 | return true; |
| 263 | } |
| 264 | |
| 265 | return false; |
| 266 | } |
| 267 | |
| 268 | bool CanRunForward(const ItemInfo& item, const CollisionInfo& coll) |
| 269 | { |
no outgoing calls
no test coverage detected