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hub / github.com/TombEngine/TombEngine / SetStateDispatch

Function SetStateDispatch

TombEngine/Game/Animation/Animation.cpp:496–500  ·  view source on GitHub ↗

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494 }
495
496 void SetStateDispatch(ItemInfo& item, const StateDispatchData& dispatch)
497 {
498 item.Animation.AnimNumber = dispatch.NextAnimNumber;
499 item.Animation.FrameNumber = dispatch.NextFrameNumber;
500 }
501
502 void ClampRotation(Pose& outPose, short angle, short rot)
503 {

Callers 8

lara_col_walk_forwardFunction · 0.85
lara_col_run_forwardFunction · 0.85
lara_col_step_rightFunction · 0.85
lara_col_step_leftFunction · 0.85
lara_col_wade_forwardFunction · 0.85
lara_col_sprintFunction · 0.85
AnimateItemFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected