| 335 | } |
| 336 | |
| 337 | float GetEffectiveGravity(float verticalVel) |
| 338 | { |
| 339 | return ((verticalVel >= VERTICAL_VELOCITY_GRAVITY_THRESHOLD) ? 1.0f : g_GameFlow->GetSettings()->Physics.Gravity); |
| 340 | } |
| 341 | |
| 342 | Vector3i GetJointPosition(const ItemInfo& item, int boneID, const Vector3i& relOffset) |
| 343 | { |
no test coverage detected