| 389 | } |
| 390 | |
| 391 | Quaternion GetBoneOrientation(const ItemInfo& item, int boneID) |
| 392 | { |
| 393 | return g_Renderer.GetMoveableBoneOrientation(item.Index, boneID); |
| 394 | } |
| 395 | |
| 396 | void SetAnimation(ItemInfo* item, GAME_OBJECT_ID animObjectID, int animNumber, int frameNumber) |
| 397 | { |
no test coverage detected