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hub / github.com/TombEngine/TombEngine / GetBoneOrientation

Function GetBoneOrientation

TombEngine/Game/Animation/Animation.cpp:391–394  ·  view source on GitHub ↗

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389 }
390
391 Quaternion GetBoneOrientation(const ItemInfo& item, int boneID)
392 {
393 return g_Renderer.GetMoveableBoneOrientation(item.Index, boneID);
394 }
395
396 void SetAnimation(ItemInfo* item, GAME_OBJECT_ID animObjectID, int animNumber, int frameNumber)
397 {

Callers 2

ControlFirePendulumFunction · 0.85
UpdateMethod · 0.85

Calls 1

Tested by

no test coverage detected