| 12 | using Microsoft::WRL::ComPtr; |
| 13 | |
| 14 | class Texture2DArray : public TextureBase |
| 15 | { |
| 16 | public: |
| 17 | |
| 18 | std::vector<ComPtr<ID3D11RenderTargetView>> RenderTargetView; |
| 19 | ComPtr<ID3D11Texture2D> Texture; |
| 20 | std::vector<ComPtr<ID3D11DepthStencilView>> DepthStencilView; |
| 21 | ComPtr<ID3D11Texture2D> DepthStencilTexture; |
| 22 | int Resolution; |
| 23 | D3D11_VIEWPORT Viewport; |
| 24 | |
| 25 | Texture2DArray() : Resolution(0), Viewport({}) {}; |
| 26 | |
| 27 | Texture2DArray(Texture2DArray&& other) noexcept |
| 28 | : TextureBase(std::move(other)), |
| 29 | RenderTargetView(std::move(other.RenderTargetView)), |
| 30 | Texture(std::move(other.Texture)), |
| 31 | DepthStencilView(std::move(other.DepthStencilView)), |
| 32 | DepthStencilTexture(std::move(other.DepthStencilTexture)), |
| 33 | Resolution(other.Resolution), Viewport(other.Viewport), |
| 34 | _vramSize(other._vramSize) |
| 35 | { |
| 36 | other._vramSize = 0; |
| 37 | } |
| 38 | |
| 39 | Texture2DArray& operator=(Texture2DArray&& other) noexcept |
| 40 | { |
| 41 | if (this != &other) |
| 42 | { |
| 43 | if (_vramSize > 0) |
| 44 | VRAMTracker::Get().Remove(VRAMCategory::RenderTarget, _vramSize); |
| 45 | |
| 46 | TextureBase::operator=(std::move(other)); |
| 47 | RenderTargetView = std::move(other.RenderTargetView); |
| 48 | Texture = std::move(other.Texture); |
| 49 | DepthStencilView = std::move(other.DepthStencilView); |
| 50 | DepthStencilTexture = std::move(other.DepthStencilTexture); |
| 51 | Resolution = other.Resolution; |
| 52 | Viewport = other.Viewport; |
| 53 | _vramSize = other._vramSize; |
| 54 | other._vramSize = 0; |
| 55 | } |
| 56 | return *this; |
| 57 | } |
| 58 | |
| 59 | Texture2DArray(const Texture2DArray&) = delete; |
| 60 | Texture2DArray& operator=(const Texture2DArray&) = delete; |
| 61 | |
| 62 | Texture2DArray(ID3D11Device* device, int resolution, int count, DXGI_FORMAT colorFormat, DXGI_FORMAT depthFormat) |
| 63 | : Resolution(resolution) |
| 64 | { |
| 65 | DepthStencilView.resize(count); |
| 66 | RenderTargetView.resize(count); |
| 67 | D3D11_TEXTURE2D_DESC desc = {}; |
| 68 | desc.Width = resolution; |
| 69 | desc.Height = resolution; |
| 70 | desc.MipLevels = 1; |
| 71 | desc.ArraySize = count; |
no test coverage detected