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hub / github.com/TombEngine/TombEngine / LocalCollisionTriangle

Class LocalCollisionTriangle

TombEngine/Physics/Objects/CollisionMesh.h:11–41  ·  view source on GitHub ↗

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9 class CollisionMeshDesc;
10
11 class LocalCollisionTriangle
12 {
13 public:
14 static constexpr auto VERTEX_COUNT = 3;
15
16 private:
17 // Fields
18
19 std::array<int, VERTEX_COUNT> _vertexIds = {};
20
21 public:
22 // Constructors
23
24 LocalCollisionTriangle(int vertexId0, int vertexId1, int vertexId2);
25
26 // Getters
27
28 const Vector3& GetVertex0(const std::vector<Vector3>& vertices) const;
29 const Vector3& GetVertex1(const std::vector<Vector3>& vertices) const;
30 const Vector3& GetVertex2(const std::vector<Vector3>& vertices) const;
31 Vector3 GetNormal(const std::vector<Vector3>& vertices) const;
32 BoundingBox GetAabb(const std::vector<Vector3>& vertices) const;
33
34 // Inquirers
35
36 bool Intersects(const Ray& ray, float& dist, const std::vector<Vector3>& vertices) const;
37
38 // Debug
39
40 void DrawDebug(const Matrix& transformMatrix, const Matrix& rotMatrix, const std::vector<Vector3>& vertices) const;
41 };
42
43 struct CollisionTriangleData
44 {

Callers 1

CollisionMeshMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected