| 183 | } |
| 184 | |
| 185 | void DisplayViewSystem::display() |
| 186 | { |
| 187 | TracyGpuZone("Display"); |
| 188 | |
| 189 | glBindFramebuffer(GL_FRAMEBUFFER, m_framebuffer); |
| 190 | |
| 191 | // Binding an empty VAO here (empty because we're hardcoding our full-screen quad vertices |
| 192 | // in our vertex shader) because this is required on NVIDIA drivers |
| 193 | glBindVertexArray(m_vao); |
| 194 | glDrawArrays(GL_TRIANGLES, 0, 6); |
| 195 | } |
| 196 | |
| 197 | DisplayViewType DisplayViewSystem::get_current_display_view_type() |
| 198 | { |