Represents a block in the scratch editor, as a subcomponent of a sprite.
| 9 | |
| 10 | |
| 11 | class Block(base.SpriteSubComponent): |
| 12 | """ |
| 13 | Represents a block in the scratch editor, as a subcomponent of a sprite. |
| 14 | """ |
| 15 | |
| 16 | _id: Optional[str] = None |
| 17 | |
| 18 | def __init__( |
| 19 | self, |
| 20 | _opcode: str, |
| 21 | _shadow: bool = False, |
| 22 | _top_level: Optional[bool] = None, |
| 23 | _mutation: Optional[mutation.Mutation] = None, |
| 24 | _fields: Optional[dict[str, field.Field]] = None, |
| 25 | _inputs: Optional[dict[str, inputs.Input]] = None, |
| 26 | x: int = 0, |
| 27 | y: int = 0, |
| 28 | pos: Optional[tuple[int, int]] = None, |
| 29 | _next: Optional[Block] = None, |
| 30 | _parent: Optional[Block] = None, |
| 31 | *, |
| 32 | _next_id: Optional[str] = None, |
| 33 | _parent_id: Optional[str] = None, |
| 34 | _sprite: commons.SpriteInput = build_defaulting.SPRITE_DEFAULT, |
| 35 | ): |
| 36 | # Defaulting for args |
| 37 | if _fields is None: |
| 38 | _fields = {} |
| 39 | if _inputs is None: |
| 40 | _inputs = {} |
| 41 | |
| 42 | if pos is not None: |
| 43 | x, y = pos |
| 44 | |
| 45 | self.opcode = _opcode |
| 46 | self.is_shadow = _shadow |
| 47 | self.is_top_level = _top_level |
| 48 | |
| 49 | self.x, self.y = x, y |
| 50 | |
| 51 | self.mutation = _mutation |
| 52 | self.fields = _fields |
| 53 | self.inputs = _inputs |
| 54 | |
| 55 | # Temporarily stores id of next block. Will be used later during project instantiation to find the next block object |
| 56 | self._next_id = _next_id |
| 57 | |
| 58 | # Temporarily stores id of parent block. Will be used later during project instantiation to find the parent block object |
| 59 | self._parent_id = _parent_id |
| 60 | |
| 61 | self.next = _next |
| 62 | self.parent = _parent |
| 63 | |
| 64 | self.check_toplevel() |
| 65 | |
| 66 | super().__init__(_sprite) |
| 67 | self.link_subcomponents() |
| 68 |