| 63 | } |
| 64 | |
| 65 | void tearDown(void) |
| 66 | { |
| 67 | if (SetToOneToFailInTearDown == 1) |
| 68 | TEST_FAIL_MESSAGE("<= Failed in tearDown"); |
| 69 | if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0)) |
| 70 | { |
| 71 | UnityPrint(": [[[[ Test Should Have Passed But Did Not ]]]]"); |
| 72 | UNITY_OUTPUT_CHAR('\n'); |
| 73 | } |
| 74 | } |
| 75 | |
| 76 | TEST_CASE(0) |
| 77 | TEST_CASE(44) |
nothing calls this directly
no test coverage detected