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Function tearDown

test/tests/test_unity_parameterized.c:65–74  ·  view source on GitHub ↗

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63}
64
65void tearDown(void)
66{
67 if (SetToOneToFailInTearDown == 1)
68 TEST_FAIL_MESSAGE("<= Failed in tearDown");
69 if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0))
70 {
71 UnityPrint(": [[[[ Test Should Have Passed But Did Not ]]]]");
72 UNITY_OUTPUT_CHAR('\n');
73 }
74}
75
76TEST_CASE(0)
77TEST_CASE(44)

Callers

nothing calls this directly

Calls 1

UnityPrintFunction · 0.85

Tested by

no test coverage detected