| 19 | } |
| 20 | |
| 21 | void tearDown(void) |
| 22 | { |
| 23 | endPutcharSpy(); /* Stop suppressing test output */ |
| 24 | if (SetToOneToFailInTearDown == 1) |
| 25 | { |
| 26 | /* These will be skipped internally if already failed/ignored */ |
| 27 | TEST_FAIL_MESSAGE("<= Failed in tearDown"); |
| 28 | TEST_IGNORE_MESSAGE("<= Ignored in tearDown"); |
| 29 | } |
| 30 | if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0)) |
| 31 | { |
| 32 | UnityPrint(": [[[[ Test Should Have Passed But Did Not ]]]]"); |
| 33 | UNITY_OUTPUT_CHAR('\n'); |
| 34 | } |
| 35 | } |
| 36 | |
| 37 | void testEqualMemory(void) |
| 38 | { |
nothing calls this directly
no test coverage detected