| 282 | } |
| 283 | |
| 284 | void UnityConcludeFixtureTest(void) |
| 285 | { |
| 286 | if (Unity.CurrentTestIgnored) |
| 287 | { |
| 288 | Unity.TestIgnores++; |
| 289 | UNITY_PRINT_EOL(); |
| 290 | } |
| 291 | else if (!Unity.CurrentTestFailed) |
| 292 | { |
| 293 | if (UnityFixture.Verbose) |
| 294 | { |
| 295 | UnityPrint(" "); |
| 296 | UnityPrint(UnityStrPass); |
| 297 | UNITY_EXEC_TIME_STOP(); |
| 298 | UNITY_PRINT_EXEC_TIME(); |
| 299 | UNITY_PRINT_EOL(); |
| 300 | } |
| 301 | } |
| 302 | else /* Unity.CurrentTestFailed */ |
| 303 | { |
| 304 | Unity.TestFailures++; |
| 305 | UNITY_PRINT_EOL(); |
| 306 | } |
| 307 | |
| 308 | Unity.CurrentTestFailed = 0; |
| 309 | Unity.CurrentTestIgnored = 0; |
| 310 | } |
no test coverage detected