| 353 | } |
| 354 | |
| 355 | int OnModuleStart() { |
| 356 | sceKernelDelayThread(100000); //added cuz game gets stuck on a loadscreen between islands otherwise, idk why |
| 357 | |
| 358 | int SkipIntro = inireader.ReadInteger("MAIN", "SkipIntro", 1); |
| 359 | |
| 360 | if (SkipIntro) |
| 361 | { |
| 362 | uintptr_t ptr = pattern.get_first("00 00 00 00 ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 25 20 00 00 ? ? ? ? 00 00 00 00 ? ? ? ? 00 00 00 00 25 10 00 00", -4); |
| 363 | injector.MakeNOP(ptr); |
| 364 | } |
| 365 | |
| 366 | UnthrottleEmuDuringLoading = inireader.ReadInteger("MAIN", "UnthrottleEmuDuringLoading", 1); |
| 367 | |
| 368 | if (UnthrottleEmuDuringLoading) |
| 369 | { |
| 370 | UnthrottleEmuEnable(); |
| 371 | } |
| 372 | |
| 373 | char szForceAspectRatio[100]; |
| 374 | int DualAnalogPatch = inireader.ReadInteger("MAIN", "DualAnalogPatch", 1); |
| 375 | char* ForceAspectRatio = inireader.ReadString("MAIN", "ForceAspectRatio", "auto", szForceAspectRatio, sizeof(szForceAspectRatio)); |
| 376 | int Enable60FPS = inireader.ReadInteger("MAIN", "Enable60FPS", 0); |
| 377 | |
| 378 | int ModernControlScheme = inireader.ReadInteger("CONTROLS", "ModernControlScheme", 0); |
| 379 | |
| 380 | float fHudScale = inireader.ReadFloat("HUD", "HudScale", 1.0f); |
| 381 | |
| 382 | float fRadarScale = inireader.ReadFloat("RADAR", "RadarScale", 1.0f); |
| 383 | float fRadarPosX = inireader.ReadFloat("RADAR", "RadarPosX", 12.0f); |
| 384 | float fRadarPosY = inireader.ReadFloat("RADAR", "RadarPosY", 196.0f); |
| 385 | |
| 386 | float fMPRadarScale = inireader.ReadFloat("MPRADAR", "RadarScale", 1.0f); |
| 387 | float fMPRadarPosY = inireader.ReadFloat("MPRADAR", "RadarPosY", 170.0f); |
| 388 | |
| 389 | if (DualAnalogPatch) |
| 390 | { |
| 391 | // Implement right analog stick |
| 392 | uintptr_t ptr = pattern.get_first("06 00 00 10 ? 00 A7 A3", 0); |
| 393 | injector.WriteInstr(ptr + 0x24, |
| 394 | sh(a1, sp, 0x10) |
| 395 | ); |
| 396 | injector.WriteInstr(ptr + 0x1C, |
| 397 | lhu(a1, sp, 0x1E) |
| 398 | ); |
| 399 | |
| 400 | // Redirect camera movement |
| 401 | ptr = pattern.get_first("34 00 80 14 ? ? ? ? ? ? ? ? ? ? ? ? 14 00 40 10", 0); |
| 402 | injector.MakeNOP(ptr + 0x00); |
| 403 | injector.WriteMemory8(ptr + 0x10 + 0x2, 0x00); // beqz -> b |
| 404 | injector.MakeJAL(ptr + 0x84, (intptr_t)CPad__GetRightStickX); |
| 405 | injector.MakeNOP(ptr + 0x100); |
| 406 | injector.WriteMemory8(ptr + 0x110 + 0x2, 0x00); // beqz -> b |
| 407 | injector.MakeJAL(ptr + 0x13C, (intptr_t)CPad__GetRightStickY); |
| 408 | |
| 409 | // Redirect gun aim movement |
| 410 | ptr = pattern.get_first("36 00 80 04 ? ? ? ? 34 00 80 10", 0); |
| 411 | injector.MakeJAL(ptr + 0x3C, (intptr_t)aimX); |
| 412 | injector.MakeJAL(ptr + 0x68, (intptr_t)aimX); |
no test coverage detected