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github.com/Thinkofname/UniverCity
/ functions
Functions
1,740 in github.com/Thinkofname/UniverCity
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Functions
1,740
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Types & classes
884
Method
inactive
(&mut self, _instance: &mut Option<GameInstance>, state: &mut crate::GameState)
src/instance/base/system_menu.rs:68
Method
inactive
(&mut self, _instance: &mut Option<GameInstance>, state: &mut crate::GameState)
src/instance/base/stats.rs:456
Method
inactive
(&mut self, _instance: &mut Option<GameInstance>, state: &mut crate::GameState)
src/instance/base/courses.rs:90
Method
inactive
(&mut self, _instance: &mut Option<GameInstance>, state: &mut crate::GameState)
src/instance/base/staff_list.rs:84
Method
inactive
(&mut self, _instance: &mut Option<GameInstance>, state: &mut crate::GameState)
src/instance/base/staff.rs:140
Method
inactive
(&mut self, _instance: &mut Option<GameInstance>, state: &mut crate::GameState)
src/instance/base/room.rs:145
Method
inactive
(&mut self, _instance: &mut Option<GameInstance>, state: &mut crate::GameState)
src/instance/base/edit_room.rs:88
Method
inactive
(&mut self, _instance: &mut Option<GameInstance>, state: &mut crate::GameState)
src/instance/base/entity_info.rs:228
Method
inactive
(&mut self, _instance: &mut Option<GameInstance>, state: &mut GameState)
src/config/mod.rs:478
Method
inactive
(&mut self, _instance: &mut Option<GameInstance>, state: &mut GameState)
src/config/graphics.rs:230
Method
inactive_req
(&mut self, req: &mut state::CaptureRequester, instance: &mut Option<GameInstance>, state: &mut crate::GameSta
src/instance/base/settings.rs:72
Method
includes_set
(&self, other: &BitSet)
ecs/src/util/mod.rs:66
Method
index
(self)
src/instance/base/entity_info.rs:39
Method
index
(offset: isize, key: Self)
server/src/level/room.rs:1147
Method
init
(assets: &assets::Store)
src/render/image.rs:97
Method
init
(assets: &assets::Store)
server/src/entity/info.rs:30
Method
init
(_assets: &assets::Store)
server/src/level/object.rs:21
Method
init
(_assets: &assets::Store)
server/src/level/tile.rs:19
Method
inspect_event
Tries to the handle the event with the passed handler
server/src/event/mod.rs:85
Method
into_boxed
Converts the filesystem into a boxed version erasing the type.
server/src/saving/filesystem.rs:42
Method
into_owned
(self)
server/src/assets/arcstr.rs:18
Method
into_unknown
Removes the type information about this reference
lua/src/lib.rs:688
Method
invoke_function
Invokes the named function in the global scope passing the parameters to the function and converting the result to the requested type.
lua/src/lib.rs:92
Function
invoke_rust_closure
lua/src/lib.c:10
Method
is_building
Returns whether the room is being built and cannot be resized
server/src/level/room.rs:901
Function
is_free
Returns if this course entry is for a free period
server/src/entity/course/mod.rs:347
Method
is_local
Returns whether this connection is local. Generally used to reduce auth requirements to levels that would be unsafe for a non-local server.
server/src/network/udp.rs:275
Method
is_local
()
server/src/network/steam.rs:70
Method
is_local
()
server/src/network/local.rs:29
Method
is_moving
Returns whether the path is being travelled or is currently waiting for some reason
server/src/entity/pathfind.rs:1216
Method
is_nil
Returns whether this value is nil
lua/src/lib.rs:734
Method
is_paused
(&self)
audio/src/lib.rs:202
Method
is_planning
Returns whether the room is being planned and may be resized
server/src/level/room.rs:892
Method
is_read
(&self)
ecs/src/internal.rs:195
Function
is_room_waiting
(&self, instance: &mut GameInstance)
src/instance/build.rs:729
Method
is_state_active
Returns whether a state of the given type is currently active
src/state.rs:377
Method
is_state_active_of
(states: &[(bool, bool, Box<dyn State>)], s: &dyn State)
src/state.rs:382
Method
is_state_active_of_at
(states: &[(bool, bool, Box<dyn State>)], s: &dyn State)
src/state.rs:387
Method
is_valid
(&self, e: Entity)
ecs/src/internal.rs:258
Method
is_valid_placement
Returns whether the room placement is valid. Currently this only checks object requirements.
server/src/level/room.rs:352
Method
is_virtual
()
server/src/level/virt.rs:380
Method
is_virtual
()
server/src/level/room.rs:1050
Method
iter
(&'a self)
server/src/choice/component.rs:99
Method
iter_all
(&self)
ecs/src/lib.rs:243
Method
key_action
Called whenever a key action is fired whilst the state is active
src/state.rs:506
Method
key_action
(&mut self, instance: &mut Option<GameInstance>, state: &mut crate::GameState, action: keybinds::KeyAction, mo
src/instance/build.rs:548
Method
key_action
(&mut self, instance: &mut Option<GameInstance>, state: &mut crate::GameState, action: keybinds::KeyAction, mo
src/instance/base/mod.rs:604
Method
key_action
(&mut self, _instance: &mut Option<GameInstance>, _state: &mut crate::GameState, action: keybinds::KeyAction,
src/instance/base/system_menu.rs:109
Method
key_action
(&mut self, _instance: &mut Option<GameInstance>, _state: &mut crate::GameState, action: keybinds::KeyAction,
src/instance/base/stats.rs:490
Method
key_action
(&mut self, _instance: &mut Option<GameInstance>, _state: &mut crate::GameState, action: keybinds::KeyAction,
src/instance/base/courses.rs:237
Method
key_action
(&mut self, _instance: &mut Option<GameInstance>, _state: &mut crate::GameState, action: keybinds::KeyAction,
src/instance/base/staff_list.rs:113
Method
key_action
(&mut self, _instance: &mut Option<GameInstance>, _state: &mut crate::GameState, action: keybinds::KeyAction,
src/instance/base/settings.rs:112
Method
key_action
(&mut self, _instance: &mut Option<GameInstance>, _state: &mut crate::GameState, action: keybinds::KeyAction,
src/instance/base/staff.rs:455
Method
key_action
(&mut self, _instance: &mut Option<GameInstance>, _state: &mut crate::GameState, action: keybinds::KeyAction,
src/instance/base/room.rs:217
Method
key_action
(&mut self, _instance: &mut Option<GameInstance>, _state: &mut crate::GameState, action: keybinds::KeyAction,
src/instance/base/entity_info.rs:375
Method
key_action_req
(&mut self, req: &mut state::CaptureRequester, instance: &mut Option<GameInstance>, state: &mut crate::GameSta
src/instance/build.rs:245
Method
key_action_req
(&mut self, req: &mut state::CaptureRequester, instance: &mut Option<GameInstance>, state: &mut crate::GameSta
src/instance/base/staff.rs:584
Method
key_action_req
(&mut self, req: &mut state::CaptureRequester, instance: &mut Option<GameInstance>, state: &mut crate::GameSta
src/instance/base/edit_room.rs:150
Function
key_compare
()
server/src/assets/mod.rs:879
Function
key_hash
()
server/src/assets/mod.rs:911
Function
key_lazy
()
server/src/assets/mod.rs:898
Function
key_owned
()
server/src/assets/mod.rs:890
Method
keyaction_to_dir
(action: keybinds::KeyAction)
src/render/mod.rs:1276
Method
less_equal_f
(a: u8, b: u8)
server/src/choice/instruction.rs:94
Method
less_equal_i
(a: u8, b: u8)
server/src/choice/instruction.rs:90
Method
less_f
(a: u8, b: u8)
server/src/choice/instruction.rs:112
Method
less_i
(a: u8, b: u8)
server/src/choice/instruction.rs:108
Function
list
(args: &mut (dyn Iterator<Item = fungui::FResult<'a, Value>> + 'a))
src/ui/mod.rs:474
Method
listen
Opens a listener of the type that listens to the passed address
server/src/network/udp.rs:80
Method
listen
(log: &Logger, steam: A)
server/src/network/steam.rs:244
Method
listen
(_log: &Logger, _: A)
server/src/network/local.rs:56
Method
load
(data: &mut Self::LoaderData, assets: &assets::AssetManager, key: assets::ResourceKey<'_>)
src/render/image.rs:106
Method
load
(log: &Logger, assets: &AssetManager, target_atlas: &mut render::GlobalAtlas,
src/render/terrain/window.rs:13
Method
load
Tries to load the configuration from the default location
src/config/mod.rs:113
Method
load
(data: &mut Self::LoaderData, assets: &assets::AssetManager, resource: Self::Key)
server/src/entity/info.rs:39
Method
load
(data: &mut Self::LoaderData, assets: &assets::AssetManager, resource: Self::Key)
server/src/level/object.rs:27
Method
load
(data: &mut Self::LoaderData, assets: &assets::AssetManager, resource: Self::Key)
server/src/level/room.rs:31
Method
load
(data: &mut Self::LoaderData, assets: &assets::AssetManager, resource: Self::Key)
server/src/level/tile.rs:26
Method
load_dir
(assets: &AssetManager, dir: &Path)
server/src/level/room.rs:1176
Method
load_initial_state
Loads the initial state of the level from the packet
server/src/level/mod.rs:1398
Function
load_shader
(asset_manager: &AssetManager, name: &str)
src/render/pipeline.rs:1166
Method
loader_open
Opens the named asset using the specified loader. Loaders can be used to load assets in the background without blocking the main thread or some other
server/src/assets/mod.rs:637
Method
location_index
(loc: Location, width: u32)
server/src/level/mod.rs:1658
Method
location_index
(loc: Location, width: u32)
server/src/level/virt.rs:80
Function
main
()
gl33/build.rs:9
Function
main
()
crash-decode/src/bin/linux.rs:9
Function
main
()
crash-decode/src/bin/win.rs:31
Function
main
()
dedicated-server/src/main.rs:25
Function
main
()
model/src/main.rs:457
Function
main
()
assets-builder/src/main.rs:10
Function
main
()
src/main.rs:107
Function
main
()
server/build.rs:4
Function
main
()
lua/build.rs:3
Function
main
()
lua/lua-sys/build.rs:9
Method
make_tile
( log: &Logger, asset_manager: &assets::AssetManager, target_atlas: &mut super::Global
src/render/terrain/mod.rs:797
Method
make_timetable_entry
(snapshots: &snapshot::Snapshots, v: SavableCourseEntry)
server/src/saving/mod.rs:1224
Method
make_timetable_row
(snapshots: &snapshot::Snapshots, v: [SavableCourseEntry; NUM_TIMETABLE_SLOTS])
server/src/saving/mod.rs:1214
Method
make_wall
( data: &mut Vec<GLVertex>, verts: V, texture: (i32, Rect), base: (f32, f3
src/render/terrain/mod.rs:820
Method
map_to_animation_set
Converts the JSON'able collection of animations into a `AnimationSet`
server/src/common/mod.rs:35
Method
mark_door
(_: &lua::Lua, p: Ref<RefCell<Placer>>, x: i32, y: i32, dir: Ref<String>)
server/src/level/placement.rs:198
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