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Functions5,664 in github.com/Themaister/Granite

↓ 3 callersMethoduses_semaphore
renderer/render_graph.hpp:223
↓ 3 callersFunctionvalidate_mesh_attribute
tests/meshopt_sandbox.cpp:455
↓ 3 callersMethodwait
vulkan/device.cpp:2869
↓ 3 callersMethodwrite
scene-export/texture_utils.cpp:39
↓ 2 callersFunctionAExp2F1
assets/shaders/post/ffx-a/ffx_a.h:283
↓ 2 callersFunctionAFloorF1
assets/shaders/post/ffx-a/ffx_a.h:291
↓ 2 callersFunctionAFractF2
assets/shaders/post/ffx-a/ffx_a.h:665
↓ 2 callersFunctionAFractH1
------------------------------------------------------------------------------------------------------------------------------
assets/shaders/post/ffx-a/ffx_a.h:854
↓ 2 callersFunctionAGtZeroF3
assets/shaders/post/ffx-a/ffx_a.h:1501
↓ 2 callersFunctionAGtZeroH3
assets/shaders/post/ffx-a/ffx_a.h:1526
↓ 2 callersFunctionAH2_AU1_x
============================================================================================================================== Need to use manual unpa
assets/shaders/post/ffx-a/ffx_a.h:1264
↓ 2 callersFunctionALerpD2
assets/shaders/post/ffx-a/ffx_a.h:933
↓ 2 callersFunctionALerpD3
assets/shaders/post/ffx-a/ffx_a.h:934
↓ 2 callersFunctionALerpD4
assets/shaders/post/ffx-a/ffx_a.h:935
↓ 2 callersFunctionALerpF2
assets/shaders/post/ffx-a/ffx_a.h:670
↓ 2 callersFunctionALerpF3
assets/shaders/post/ffx-a/ffx_a.h:671
↓ 2 callersFunctionALerpF4
assets/shaders/post/ffx-a/ffx_a.h:672
↓ 2 callersFunctionALog2F1
assets/shaders/post/ffx-a/ffx_a.h:302
↓ 2 callersFunctionAPSinF2
MAD.
assets/shaders/post/ffx-a/ffx_a.h:1928
↓ 2 callersFunctionAPSinH2
assets/shaders/post/ffx-a/ffx_a.h:1939
↓ 2 callersFunctionAPermGCEA
------------------------------------------------------------------------------------------------------------------------------
assets/shaders/post/ffx-a/ffx_a.h:1592
↓ 2 callersFunctionAPrxLoRcpH1
------------------------------------------------------------------------------------------------------------------------------ Lower precision estimat
assets/shaders/post/ffx-a/ffx_a.h:1808
↓ 2 callersFunctionAPrxMedRcpF1
assets/shaders/post/ffx-a/ffx_a.h:1844
↓ 2 callersFunctionAPrxMedRcpF3
assets/shaders/post/ffx-a/ffx_a.h:1854
↓ 2 callersFunctionAPrxMedRcpH1
------------------------------------------------------------------------------------------------------------------------------ Medium precision estima
assets/shaders/post/ffx-a/ffx_a.h:1814
↓ 2 callersFunctionAPrxMedRcpH3
assets/shaders/post/ffx-a/ffx_a.h:1816
↓ 2 callersFunctionARmpRed8x8
============================================================================================================================== More complex remap 64x1
assets/shaders/post/ffx-a/ffx_a.h:2322
↓ 2 callersFunctionAShrSW1
------------------------------------------------------------------------------------------------------------------------------
assets/shaders/post/ffx-a/ffx_a.h:901
↓ 2 callersFunctionAShrSW2
assets/shaders/post/ffx-a/ffx_a.h:902
↓ 2 callersFunctionAU1_AH1_AF1
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //////////////////////////
assets/shaders/post/ffx-a/ffx_a.h:482
↓ 2 callersFunctionAU1_AH2_x
------------------------------------------------------------------------------------------------------------------------------
assets/shaders/post/ffx-a/ffx_a.h:1273
↓ 2 callersFunctionAU1_AW2_x
assets/shaders/post/ffx-a/ffx_a.h:1275
↓ 2 callersFunctionAW2_AU1_x
assets/shaders/post/ffx-a/ffx_a.h:1266
↓ 2 callersFunctionAZolSelF1
------------------------------------------------------------------------------------------------------------------------------
assets/shaders/post/ffx-a/ffx_a.h:2029
↓ 2 callersFunctionAZolSelF2
assets/shaders/post/ffx-a/ffx_a.h:2030
↓ 2 callersFunctionAZolSelF3
assets/shaders/post/ffx-a/ffx_a.h:2031
↓ 2 callersFunctionAZolSelH1
------------------------------------------------------------------------------------------------------------------------------
assets/shaders/post/ffx-a/ffx_a.h:2103
↓ 2 callersFunctionAZolSelH2
assets/shaders/post/ffx-a/ffx_a.h:2104
↓ 2 callersFunctionAZolSelH3
assets/shaders/post/ffx-a/ffx_a.h:2105
↓ 2 callersFunctionAZolSignedF1
------------------------------------------------------------------------------------------------------------------------------
assets/shaders/post/ffx-a/ffx_a.h:2034
↓ 2 callersFunctionAZolSignedF2
assets/shaders/post/ffx-a/ffx_a.h:2035
↓ 2 callersFunctionAZolSignedF3
assets/shaders/post/ffx-a/ffx_a.h:2036
↓ 2 callersFunctionAZolSignedH1
------------------------------------------------------------------------------------------------------------------------------
assets/shaders/post/ffx-a/ffx_a.h:2108
↓ 2 callersFunctionAZolSignedH2
assets/shaders/post/ffx-a/ffx_a.h:2109
↓ 2 callersFunctionAZolSignedH3
assets/shaders/post/ffx-a/ffx_a.h:2110
↓ 2 callersFunctionFsrEasuSetH
------------------------------------------------------------------------------------------------------------------------------ This runs 2 taps in par
assets/shaders/post/ffx-fsr/ffx_fsr1.h:476
↓ 2 callersFunctionGeometrySchlickGGX
tools/brdf_lut_generate.cpp:50
↓ 2 callersFunctionMax3
assets/shaders/post/reprojection_color_space.h:10
↓ 2 callersFunctionRCP
max3 based tonemapper.
assets/shaders/post/reprojection_color_space.h:5
↓ 2 callersFunctionSpdDownsampleNextFour
assets/shaders/post/ffx-spd/ffx_spd.h:796
↓ 2 callersFunctionSpdDownsampleNextFourH
assets/shaders/post/ffx-spd/ffx_spd.h:1243
↓ 2 callersFunctionSpdExitWorkgroup
Only last active workgroup should proceed
assets/shaders/post/ffx-spd/ffx_spd.h:391
↓ 2 callersMethodaccumulate_samples
audio/vorbis_stream.cpp:190
↓ 2 callersMethodaccumulate_time
vulkan/query_pool.cpp:466
↓ 2 callersMethodadd_capsule
physics/physics_system.cpp:725
↓ 2 callersMethodadd_command_buffer
vulkan/device.cpp:1614
↓ 2 callersMethodadd_entity
ecs/ecs.hpp:212
↓ 2 callersMethodadd_external_lock_interface
renderer/render_graph.cpp:3771
↓ 2 callersMethodadd_fake_resource_write_alias
renderer/render_graph.cpp:345
↓ 2 callersMethodadd_manager_reference
event/event.cpp:197
↓ 2 callersFunctionadd_unique_family
vulkan/device.cpp:4033
↓ 2 callersMethodadd_wait_submissions
vulkan/device.cpp:1552
↓ 2 callersFunctionadjust_quant
scene-export/meshlet_export.cpp:95
↓ 2 callersMethodallocate
renderer/render_queue.cpp:172
↓ 2 callersMethodallocate
vulkan/memory_allocator.cpp:244
↓ 2 callersMethodallocate
util/intrusive_hash_map.hpp:389
↓ 2 callersMethodallocate
util/arena_allocator.cpp:29
↓ 2 callersMethodallocate_buffer_memory
vulkan/memory_allocator.cpp:389
↓ 2 callersMethodallocate_dedicated
vulkan/memory_allocator.cpp:208
↓ 2 callersMethodallocate_event
util/timeline_trace_file.cpp:70
↓ 2 callersFunctionallocate_gbuffer
renderer/lights/volumetric_diffuse.cpp:296
↓ 2 callersFunctionapplication_create
tests/wmma.cpp:388
↓ 2 callersFunctionapplication_main_headless
application/platforms/application_headless.cpp:479
↓ 2 callersFunctionapply_volumetric_decals
assets/shaders/lights/volumetric_decal.h:22
↓ 2 callersFunctionastc_value_range
vulkan/texture/texture_decoder.cpp:391
↓ 2 callersFunctionattribute_decode_oct_normal
assets/shaders/inc/meshlet_attribute_decode.h:15
↓ 2 callersFunctionaverage_range
tests/present_timing.cpp:56
↓ 2 callersMethodbegin_graphics
vulkan/command_buffer.cpp:793
↓ 2 callersFunctionbuild_attribute_remap_indices
Find duplicate indices.
renderer/formats/scene_formats.cpp:54
↓ 2 callersMethodbuild_planes
math/frustum.cpp:109
↓ 2 callersFunctionbuild_remapped_index_buffer
renderer/formats/scene_formats.cpp:120
↓ 2 callersMethodbuild_render_pass
renderer/render_graph.cpp:64
↓ 2 callersFunctionbuild_smooth_rail_animation_timestamps
renderer/formats/scene_formats.cpp:744
↓ 2 callersFunctioncanonical_path
(p)
tools/create_android_build.py:8
↓ 2 callersMethodcheckpoint
vulkan/command_buffer.cpp:39
↓ 2 callersFunctionclamp_box
assets/shaders/post/reprojection.h:31
↓ 2 callersMethodclose
application/input/input_sdl.cpp:116
↓ 2 callersFunctionclose_native_handle
tests/external_objects.cpp:14
↓ 2 callersFunctioncluster_cull_hiz
assets/shaders/inc/meshlet_render.h:108
↓ 2 callersMethodclusterer_has_volumetric_decals
renderer/lights/clusterer.cpp:148
↓ 2 callersMethodclusterer_has_volumetric_fog
renderer/lights/clusterer.cpp:921
↓ 2 callersFunctioncmul
assets/shaders/fft/fft_common.h:95
↓ 2 callersFunctioncompacted_index_output
assets/shaders/inc/meshlet_primitive_cull.h:46
↓ 2 callersFunctioncompare_images
tools/image_compare.cpp:80
↓ 2 callersFunctioncompress_texture
scene-export/texture_compression.cpp:950
↓ 2 callersFunctioncompressed_format_to_decoded_format
vulkan/texture/texture_decoder.cpp:28
↓ 2 callersFunctioncompute_cubic_spline
math/transforms.cpp:239
↓ 2 callersFunctioncompute_log2_scale
scene-export/meshlet_export.cpp:86
↓ 2 callersFunctioncompute_model_transform
math/transforms.cpp:101
↓ 2 callersFunctioncompute_shadow_cascade
assets/shaders/lights/lighting_resources.h:33
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