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hub / github.com/TheRealMJP/MSAAFilter / Update

Method Update

MSAAFilter/MSAAFilter.cpp:157–247  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

155}
156
157void MSAAFilter::Update(const Timer& timer)
158{
159 AppSettings::UpdateUI();
160
161 MouseState mouseState = MouseState::GetMouseState(window);
162 KeyboardState kbState = KeyboardState::GetKeyboardState(window);
163
164 if(kbState.IsKeyDown(KeyboardState::Escape))
165 window.Destroy();
166
167 float CamMoveSpeed = 5.0f * timer.DeltaSecondsF();
168 const float CamRotSpeed = 0.180f * timer.DeltaSecondsF();
169 const float MeshRotSpeed = 0.180f * timer.DeltaSecondsF();
170
171 // Move the camera with keyboard input
172 if(kbState.IsKeyDown(KeyboardState::LeftShift))
173 CamMoveSpeed *= 0.25f;
174
175 Float3 camPos = camera.Position();
176 if(kbState.IsKeyDown(KeyboardState::W))
177 camPos += camera.Forward() * CamMoveSpeed;
178 else if (kbState.IsKeyDown(KeyboardState::S))
179 camPos += camera.Back() * CamMoveSpeed;
180 if(kbState.IsKeyDown(KeyboardState::A))
181 camPos += camera.Left() * CamMoveSpeed;
182 else if (kbState.IsKeyDown(KeyboardState::D))
183 camPos += camera.Right() * CamMoveSpeed;
184 if(kbState.IsKeyDown(KeyboardState::Q))
185 camPos += camera.Up() * CamMoveSpeed;
186 else if (kbState.IsKeyDown(KeyboardState::E))
187 camPos += camera.Down() * CamMoveSpeed;
188 camera.SetPosition(camPos);
189
190 // Rotate the camera with the mouse
191 if(mouseState.RButton.Pressed && mouseState.IsOverWindow)
192 {
193 float xRot = camera.XRotation();
194 float yRot = camera.YRotation();
195 xRot += mouseState.DY * CamRotSpeed;
196 yRot += mouseState.DX * CamRotSpeed;
197 camera.SetXRotation(xRot);
198 camera.SetYRotation(yRot);
199 }
200
201 // Reset the camera projection
202 camera.SetAspectRatio(camera.AspectRatio());
203 Float2 jitter = 0.0f;
204 if(AppSettings::EnableTemporalAA && AppSettings::EnableJitter() && AppSettings::UseStandardResolve == false)
205 {
206 const float jitterScale = 0.5f;
207
208 if(AppSettings::JitterMode == JitterModes::Uniform2x)
209 {
210 jitter = frameCount % 2 == 0 ? -0.5f : 0.5f;
211 }
212 else if(AppSettings::JitterMode == JitterModes::Hammersly16)
213 {
214 uint64 idx = frameCount % 16;

Callers

nothing calls this directly

Calls 15

UpdateUIFunction · 0.85
EnableJitterFunction · 0.85
Hammersley2DFunction · 0.85
Float2Class · 0.85
Float3Class · 0.85
IsKeyDownMethod · 0.80
DeltaSecondsFMethod · 0.80
SetPositionMethod · 0.80
XRotationMethod · 0.80
YRotationMethod · 0.80
SetXRotationMethod · 0.80
SetYRotationMethod · 0.80

Tested by

no test coverage detected