MCPcopy Create free account
hub / github.com/TheRealMJP/MSAAFilter / Initialize

Method Initialize

MSAAFilter/MSAAFilter.cpp:80–134  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

78}
79
80void MSAAFilter::Initialize()
81{
82 App::Initialize();
83
84 ID3D11DevicePtr device = deviceManager.Device();
85 ID3D11DeviceContextPtr deviceContext = deviceManager.ImmediateContext();
86
87 // Create a font + SpriteRenderer
88 font.Initialize(L"Arial", 18, SpriteFont::Regular, true, device);
89 spriteRenderer.Initialize(device);
90
91 // Camera setup
92 camera.SetPosition(Float3(0.0f, 2.5f, -10.0f));
93
94 // Load the scenes
95 for(uint64 i = 0; i < uint64(Scenes::NumValues); ++i)
96 {
97 if(i == uint64(Scenes::Plane))
98 models[i].GeneratePlaneScene(device, Float2(10.0f, 10.0f), Float3(), Quaternion(),
99 L"", L"Bricks_NML.dds");
100 else
101 models[i].CreateFromMeshData(device, ModelPaths[i].c_str());
102 }
103
104 modelOrientations[uint64(Scenes::RoboHand)] = Quaternion(0.41f, -0.55f, -0.29f, 0.67f);
105 AppSettings::ModelOrientation.SetValue(modelOrientations[AppSettings::CurrentScene]);
106
107 meshRenderer.Initialize(device, deviceManager.ImmediateContext());
108 meshRenderer.SetModel(&models[AppSettings::CurrentScene]);
109 skybox.Initialize(device);
110
111 envMap = LoadTexture(device, L"..\\Content\\EnvMaps\\Ennis.dds");
112
113 FileReadSerializer serializer(L"..\\Content\\EnvMaps\\Ennis.shdata");
114 SerializeItem(serializer, envMapSH);
115
116 // Load shaders
117 for(uint32 msaaMode = 0; msaaMode < uint32(MSAAModes::NumValues); ++msaaMode)
118 {
119 CompileOptions opts;
120 opts.Add("MSAASamples_", AppSettings::NumMSAASamples(MSAAModes(msaaMode)));
121 resolvePS[msaaMode] = CompilePSFromFile(device, L"Resolve.hlsl", "ResolvePS", "ps_5_0", opts);
122 }
123
124 resolveVS = CompileVSFromFile(device, L"Resolve.hlsl", "ResolveVS");
125
126 backgroundVelocityVS = CompileVSFromFile(device, L"BackgroundVelocity.hlsl", "BackgroundVelocityVS");
127 backgroundVelocityPS = CompilePSFromFile(device, L"BackgroundVelocity.hlsl", "BackgroundVelocityPS");
128
129 resolveConstants.Initialize(device);
130 backgroundVelocityConstants.Initialize(device);
131
132 // Init the post processor
133 postProcessor.Initialize(device);
134}
135
136// Creates all required render targets
137void MSAAFilter::CreateRenderTargets()

Callers 2

CreateRenderTargetsMethod · 0.45
InitializeFunction · 0.45

Calls 15

InitializeFunction · 0.85
Float3Class · 0.85
Float2Class · 0.85
QuaternionClass · 0.85
LoadTextureFunction · 0.85
SerializeItemFunction · 0.85
NumMSAASamplesFunction · 0.85
CompilePSFromFileFunction · 0.85
CompileVSFromFileFunction · 0.85
DeviceMethod · 0.80
ImmediateContextMethod · 0.80
SetPositionMethod · 0.80

Tested by

no test coverage detected