| 83 | } |
| 84 | |
| 85 | void SetCSInputs(ID3D11DeviceContext* context, ID3D11ShaderResourceView* srv0, ID3D11ShaderResourceView* srv1, |
| 86 | ID3D11ShaderResourceView* srv2, ID3D11ShaderResourceView* srv3) |
| 87 | { |
| 88 | ID3D11ShaderResourceView* srvs[4] = { srv0, srv1, srv2, srv3 }; |
| 89 | context->CSSetShaderResources(0, 4, srvs); |
| 90 | } |
| 91 | |
| 92 | void ClearCSInputs(ID3D11DeviceContext* context) |
| 93 | { |
no outgoing calls
no test coverage detected