Utility function to map a XY + Side coordinate to a direction vector
| 305 | |
| 306 | // Utility function to map a XY + Side coordinate to a direction vector |
| 307 | Float3 MapXYSToDirection(uint64 x, uint64 y, uint64 s, uint64 width, uint64 height) |
| 308 | { |
| 309 | float u = ((x + 0.5f) / float(width)) * 2.0f - 1.0f; |
| 310 | float v = ((y + 0.5f) / float(height)) * 2.0f - 1.0f; |
| 311 | v *= -1.0f; |
| 312 | |
| 313 | Float3 dir = 0.0f; |
| 314 | |
| 315 | // +x, -x, +y, -y, +z, -z |
| 316 | switch(s) { |
| 317 | case 0: |
| 318 | dir = Float3::Normalize(Float3(1.0f, v, -u)); |
| 319 | break; |
| 320 | case 1: |
| 321 | dir = Float3::Normalize(Float3(-1.0f, v, u)); |
| 322 | break; |
| 323 | case 2: |
| 324 | dir = Float3::Normalize(Float3(u, 1.0f, -v)); |
| 325 | break; |
| 326 | case 3: |
| 327 | dir = Float3::Normalize(Float3(u, -1.0f, v)); |
| 328 | break; |
| 329 | case 4: |
| 330 | dir = Float3::Normalize(Float3(u, v, 1.0f)); |
| 331 | break; |
| 332 | case 5: |
| 333 | dir = Float3::Normalize(Float3(-u, v, -1.0f)); |
| 334 | break; |
| 335 | } |
| 336 | |
| 337 | return dir; |
| 338 | } |
| 339 | |
| 340 | } |
no test coverage detected