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github.com/TheRealMJP/DeferredTexturing
/ Half4
Method
Half4
SampleFramework12/v1.00/SF12_Math.h:393–395 ·
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Source
from the content-addressed store, hash-verified
391
uint16 w;
392
393
Half4() : x(0), y(0), z(0), w(0)
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{
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}
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Half4(uint16 x, uint16 y, uint16 z, uint16 w) : x(x), y(y), z(z), w(w)
398
{
Callers
nothing calls this directly
Calls
1
ToSIMD
Method · 0.45
Tested by
no test coverage detected