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hub / github.com/TheRealMJP/DeferredTexturing / Half4

Method Half4

SampleFramework12/v1.00/SF12_Math.h:393–395  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

391 uint16 w;
392
393 Half4() : x(0), y(0), z(0), w(0)
394 {
395 }
396
397 Half4(uint16 x, uint16 y, uint16 z, uint16 w) : x(x), y(y), z(z), w(w)
398 {

Callers

nothing calls this directly

Calls 1

ToSIMDMethod · 0.45

Tested by

no test coverage detected