| 433 | } |
| 434 | |
| 435 | Float3 Float3::TransformDirection(const Float3&v, const Float4x4& m) |
| 436 | { |
| 437 | XMVECTOR vec = v.ToSIMD(); |
| 438 | vec = XMVector3TransformNormal(vec, m.ToSIMD()); |
| 439 | return Float3(vec); |
| 440 | } |
| 441 | |
| 442 | Float3 Float3::Transform(const Float3& v, const Quaternion& q) |
| 443 | { |