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github.com/TheRealMJP/DeferredTexturing
/ SeedWithRandomValue
Method
SeedWithRandomValue
SampleFramework12/v1.00/SF12_Math.cpp:1243–1247 ·
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1241
}
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void Random::SeedWithRandomValue()
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{
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std::random_device device;
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engine.seed(device());
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}
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uint32 Random::RandomUint()
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{
Callers
nothing calls this directly
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no outgoing calls
Tested by
no test coverage detected