MCPcopy Create free account
hub / github.com/TheRealMJP/DeferredTexturing / BeginFrame

Method BeginFrame

SampleFramework12/v1.00/Graphics/SwapChain.cpp:205–211  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

203}
204
205void SwapChain::BeginFrame()
206{
207 backBufferIdx = swapChain->GetCurrentBackBufferIndex();
208
209 // Indicate that the back buffer will be used as a render target.
210 DX12::TransitionResource(DX12::CmdList, backBuffers[backBufferIdx].Texture.Resource, D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
211}
212
213void SwapChain::EndFrame()
214{

Callers 1

Render_InternalMethod · 0.80

Calls 1

TransitionResourceFunction · 0.85

Tested by

no test coverage detected