| 203 | } |
| 204 | |
| 205 | void SwapChain::BeginFrame() |
| 206 | { |
| 207 | backBufferIdx = swapChain->GetCurrentBackBufferIndex(); |
| 208 | |
| 209 | // Indicate that the back buffer will be used as a render target. |
| 210 | DX12::TransitionResource(DX12::CmdList, backBuffers[backBufferIdx].Texture.Resource, D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET); |
| 211 | } |
| 212 | |
| 213 | void SwapChain::EndFrame() |
| 214 | { |
no test coverage detected